Puzzle
Schrodingers Dungeon
Enter a dungeon where no one can tell if you are alive or dead.
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Description
Enter a dungeon where no one can tell if you are alive or dead. Embark on a moral journey steeped in love and friendship, even as you slowly lose track of what it truly means to live or what purpose even is. Harness spectral powers: speak with phantoms, slip through walls, uncover hidden paths. Harness spectral powers: speak with phantoms, slip through walls, uncover hidden paths. Rely on your living strength: interact with objects, wield magical tools, and collect valuable, precious nickels! Rely on your living strength: interact with objects, wield magical tools, and collect valuable, precious nickels! Expect witty dialogues, puns, and preposterous self-thoughts. Expect witty dialogues, puns, and preposterous self-thoughts. Meet bizarre characters and see what happens through a semi-random dialogue engine. Meet bizarre characters and see what happens through a semi-random dialogue engine. Experience a bunch of cinematic cutscenes made for your enjoy and pleasure only. Experience a bunch of cinematic cutscenes made for your enjoy and pleasure only. Hunt countless Easter eggs - if you can. Hunt countless Easter eggs - if you can. Explore 20 rooms packed with uncertainty. Schrödinger's Dungeon can last a couple of hours or unfold across several days, thanks to an advanced autosaving system. Enter if you dare, and embrace the thrill of indeterminacy!
- Crank: Not used
- Tilt: Not used
- Microphone: Not used
Credits
Special Thanks: Melisa, my daughter, for designing the overworld Atrocity sprite, composing its theme on Pulp, and testing some areas. Testers: Víctor Manuel Cano, Elena Agudo, Marina Copado, and my brother Nelson. Fernando Herrera Herrera, for inspiring the system of controlled, semi-randomized dialogues.
Accessibility
This game uses the A and B buttons, and the DPad.
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Age note: Contains mild profanity (and yes, some characters won’t stay entirely dead… or alive).
AI: The developer used generative AI to create game code.





